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Rejected Enlightenment
Guiding Hand Social Club Otherworld Empire Productions
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Posted - 2009.01.04 18:05:00 -
[1]
Originally by: Last Wolf
IIRC it means you can only activate it once every 20 seconds.
After you activate the module, it takes 20seconds(before skills) to activate on the target. You can reactivate it 5mins after it goes off.
And yeah, it's one of the most useful modules for a mothership.
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Rejected Enlightenment
Guiding Hand Social Club Otherworld Empire Productions
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Posted - 2009.01.06 01:17:00 -
[2]
Edited by: Rejected Enlightenment on 06/01/2009 01:23:16
Originally by: Charlotte Otaared
The desciption even speaks of 5-10 minutes depending on skills until you can fire the next one. So I think the skills don't apply on the 20 seconds(?)
The description on the module is incorrect, the one on the skill is correct.
Originally by: Varrakk
ECM Burst is bugged. It doesnt affect the ship you fire it on.
With the web range nerf on Officer Webs, HIC borderlining being impossible to kill.
First, it's not bugged, the ECM burst originates from the ship you activate it on, and goes for 20km around that ship. When you activate a normal ECM burst it doesn't cause your ship to lose lock, this works the same way.
Secondly, HICs are easy as hell to kill, if you're in a mothership and you're having trouble killing a HIC, you're doing it wrong.
Motherships work best as defensive tool, the ECM bomb should be used in conjunction with other defensive elements, as it can disrupt battleship fire and RR, and to some extent carrier RR. Used while defending a cynojammer and/or other posses motherships are one of the most powerful options available, especially when the ability to doomsday under jammers is removed.
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Rejected Enlightenment
Guiding Hand Social Club Otherworld Empire Productions
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Posted - 2009.01.07 23:49:00 -
[3]
Originally by: Sokratesz
Originally by: Norwood Franskly
Could you not: align full speed to a friendly pos or safe spot or whatever, activate remote ecm (thus breaking hics "superpoint" and instawarp to friendly pos. I assume this is precisely why people bump supercaps, but if you react fast enough (or the tacklers only just arrived so bumps not in position you are already aligned or whatever) would it work?
Would theoretically be possible but due to bumping - no.
It's fairly difficult to bump a mothership at speed that significantly. |

Rejected Enlightenment
Guiding Hand Social Club Otherworld Empire Productions
|
Posted - 2009.01.08 22:55:00 -
[4]
Originally by: Sokratesz Yes but it's also very difficult for the mom to get up to speed with loads of drones and other crap around him 
Why wouldn't the mom be up to speed before they arrived/as soon as they did. I mean, unless you're an idiot and jump directly into a dread fleet, in which case you'd deserve to lose your mothership for the simple fact that you're completely inept. |
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